

Probably more than in any other game, learning the courses is vital, as careering blindly off a rise at full speed often results in a messy accident. Whereas grabbing phat air certainly impresses the viewers, it isn't necessarily a recipe for success. Air is crucial to the game, as due to the design of the majority of the courses this is where you spend a sizeable proportion of the time. Utilising a unique rider/bike physics model, the rider's centre of gravity can be moved forwards, backwards or to either side, resulting in superior control, with all manner of airborne antics to be had. Physics isn't the most interesting of subjects, but this is what makes the game the success that it is.

It moves fast and looks pretty decent too so I have no complaints about the visuals apart from the fact they clearly show their age.Ĭanine torture isn't really what it's about though, and Motocross Madness ably captures the excitement and adrenalin of this most perilous of sports. I know that the graphics are nothing to brag about by today's standards, but at the time this level of 3D in a game, especially a motocross game like this was a pretty big deal.

Remember in the 90s how it was all about having that 3D accelerator card or whatever you like to call it? Well, that is the case here. Those who love to mess around making stuff in games will have a great time with this. I thought it sounded like a great idea, but it did not exactly work out how I thought it would. Best of all there is a track editor that allows you to come up with some pretty crazy motocross tracks. You have lots of options at your disposal when it comes to tinkering with your bike. You can customize your rider in many different ways. You can play with the keyboard well enough which is good as from what I can tell, this is a game that is very finicky when it comes to using certain controllers so that is something to keep in mind.įor a game released in 1998, Motocross Madness goes all in with the customization thing. That is fine with me though as it makes this a game that is very easy to pick up and play. The game controls well enough and I would say that it leans more towards the arcade-style of racer than it does sim. Most of the backgrounds look the same, but each track has its own layout. There is a decent selection of bikes for you to use and a ton of tracks as well. Part of the reason I feel this game holds up is that it is so easy to play. The other game modes are a nice distraction and are probably what you will spend the majority of your time doing. The main game mode where you try to prove you are the best motocross rider around by winning races is your typical fare than you would expect. You have the Stunt Quarry, Baja, national and Supercross modes to play through. For a game that was released in 1998, Motocross Madness has more than enough game modes.
